Super Hit Baseball | Review
Super Hit Baseball
For a while, Arcade baseball fans will get a kick out of Super Hit Baseball. But the game as a whole really doesn't evoke memories of Lucky charms in the ball game. It feels like playing with pitchers who can't pitch through a poor little league game and fielders who can't play. Square has to add some meat to this baseball name urgently, but I'm afraid the damage has already been done.
- Super Hit Baseball
As far as baseball is concerned, I usually like the conventional style of the American Pastime. I like selecting pitches to throw, preferring to swing for the fences or just for a single one, and catching the ball just by standing under it. Being highly open-minded, however, and that is an utter necessity when playing Super Hit Baseball.
The concept behind Super Hit Baseball was to make a simple baseball game on a mobile device that could easily be played. Square, however, went a little manic about simplification and decided that Big Hit should only play by its own rules.
Stealing bases, base running, and substitutes are all out, simplifying pitch selection. And hitting to a point where they have become reflex gestures. There are no statistics, no power-ups, and no real crowd support, so playing the game is all you have to do. This is really a continuation of the late’ 80s portable battery-operated players.
In Big Hit Baseball, pitching, batting, and fielding are all done by sliding your finger on the screen. Slide your finger to pitch quicker, slide further to strike, and slide to field toward the ball. None of the controls are a science, but you should get to where hitting and fielding is almost second nature with ample coordination (fielding is a bit awkward, but practice helps). Shakes head* in pitching.
It’s a shame to pitch in big hit baseball. In Big Hit Baseball, no matter what you do, you probably won’t get a strikeout. Both games are won by catching. It ensures that not giving up home runs is the sole responsibility of your pitching. Even that is sometimes a bit of a gamble, so with massive offensive outbursts, you’re going to make up for your defensive gaps.
When speaking about offensive outbursts, I mean you’re going to be scoring 17-20 after a game or two of practice runs a game. And that’s 5 inning showdowns shortened to games. You’re going to be tired out by all the excitement from playing the 5th or 6th 20 + play.
You will be worn out by the big hits and dinky errors. And your lack of defensive/base running control will make you particularly worn out. Never get attached to the players either because they don’t show their stats from game to game and it is not possible to even replace them when they play bad.
For a while, Arcade baseball fans will get a kick out of Super Hit Baseball. But the game as a whole really doesn’t evoke memories of Lucky charms in the ball game. It feels like playing with pitchers who can’t pitch through a poor little league game and fielders who can’t play. Square has to add some meat to this baseball name urgently, but I’m afraid the damage has already been done.